![]() ![]() – But! The offset is calculated on the trail that the first car in the convoy, then there is a leader passed. Left / right bias is set with RIGHT CTRL + A / D. Also note that vehicles that do not have traffic collision triggerboxes not be installed closer than a distance of 2 pc. You will notice that the distance is not measured in meters, and the “invisible crumb trail” units. Subsequent distance can be set using the RIGHT CTRL + W / S. In order to stop the next one, then the same action again (RIGHT CTRL + F). If there is no “crumb trail” can be found, or the vehicle is followed by another, a warning, and you will either have to move a little further down the road / back, or change, to follow another car. You will see the one which I downloaded but if you want to use a different mod thats. To perform some vehicles, specify your own vehicle in relation to him, and then the onset of the (RIGHT CTRL + F). Easy instructions on how to download and use the follow me mod on Farming Simulator 15. So remember to go top car for a short distance before the creation of the follower vehicle. You will notice that when you load a new card or a saved game, vehicles are not posted enough “crumbs trail” for other vehicles to follow. Note: Each set of action buttons should use the same modifier key! RIGHT SHIFT + A / D = Adjust the left follower / right bias. RIGHT SHIFT + W / S = Decrease / increase follower distance for me. RIGHT CTRL + A / D = Adjust the left / right, when, after the displacement.īehind – for a car that’s watching me (if any): RIGHT CTRL + W / S = Decrease / increase following distance. RIGHT CTRL + F = Start / stop after the car, which is in the front (if possible). Of the key, which can be changed in the settings – controls defined in two groups:
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